using unusually high bpms but sequencing it so that its really at halftime i.e. using 350bpm but making it sound like 175bpm (it makes it easier to subdivide and sequence 1/16, 1/32, 1/64 notes) and layering simple rhythms on top of each other i.e 4/4 against 13/8, or conversly using trackers and playing around with the ticks per beat
i like making random edits without listening and recording random things i do, then picking out the parts i like.
micro edits are old, but still cool.
download a load of amens (or make your own) then chop the fuck out of them and re-arrange parts.
in general small little stab sounds and drum hits work wonders, again, semi-randomly placed can cause happy accidents a lot too.
Hi every1 I'm a breakcore beginner and I'd like to have some tips from the pros for mastering and beat creating. Thanks.
I'm not a pro, but you might want to put the beat creating waaaay before the mastering. There are loads of good YT tutorials and even tutorial threads on IDMF to get you started in your DAW of choice. Check the tutorials section
Even if your focus is on making extreme breaks, I recommend you spend some of your time studying classic rhythms like a regular drummer would. Whether you tap your fingers on cardboard or buy a full drum-set is less important, - the important part is that you start to get a hands-on feel for the classic beats and what makes them work.
Using drum samples in extreme ways (too crazy for any real drummer to play) is fine, - but if you don't understand the way basic rhythms work (and how to play them), then it's easy to loose your way into random chaos. If that happens, tightening stuff up with tricks from real drumming can almost always help you get your ass back on the funky path.
One great tip I heard from online was that Venetian Snares said he would take a breakbeat then trace it using midi notes, then save the midi note sequence, and just apply whatever drum samples he wanted to the midi notes. That way he could have loads of drum sequences pre-saved as midi files and just past in new drums sounds as he went along. Would make your workflow faster. And if you wanted you could then apply a load of samples to the same midi note and set them to trigger only one at a time but at random, so you could have a selection of like 20 different snares all triggering randomly. Same with the kicks, same with the hats, as well. Load of variations from the one midi sequence.