Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other elements
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Old 11-06-2012, 01:09 AM   #1
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Icon5 Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other elements

So, I've been watching a bunch of tutorials lately, and it seems like a lot of production is done with pre-worked audio snippets - kicks, snares, and all other perc - and layering those in tracks.

However, I'm sort of in a constant state of tweaking, and I can't imagine working this way - "printing" a sound ahead of time. I really don't get a handle on how all of my sounds work together until I'm already working these sounds out in a project. So for a whole track, all of my percussion is either natural drum samples in a sampler with a heavy FX chain on each, or coming from MIDI through a drum synth and then into a tweaked FX stack. This keeps everything really close to the source, so I can keep evolving the sound as I go, plus I have the flexibility of controlling so many aspects of the sound - BUT, as the song grows longer and I add tracks, obviously I'll run into CPU issues sometimes, unless I pay attention to what plugins I'm using. And then I'll render whole tracks and come back and tweak it later.

But I keep seeing a stack of waveforms in all these tutorials, andthe idea of dragging permanent WAVs around and constantly copying them from measure to measure seems weird and inflexible to me - I have a hard time "committing" to a particular sound until later in the game, when everything is fleshed out. Maybe I just haven't got my workflow down properly yet.

Is this normal?

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Old 11-06-2012, 01:11 AM   #2
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Re: Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other eleme

Yes it is normal.
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Old 11-06-2012, 01:33 AM   #3
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Re: Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other eleme

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Yes it is normal.
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Old 11-06-2012, 02:11 PM   #4
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Re: Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other eleme

Depends on how you want to do it.

Sure, you can cut and paste all samples into place in an arrangement, OR you could load up a drum machine (i.e. Ableton Drum Rack, or a third party vst like Battery) with your drum hits and enter everything via midi.

Use a sampler to load all your non percussion samples on and trigger them by a midi keyboard or drum pads. At the end you can bounce to audio if you like.

Saves cutting and pasting, but then again I like using both methods depending on how im feeling or what it is im doing.
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Old 11-06-2012, 02:31 PM   #5
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Re: Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other eleme

Quote:
Originally Posted by droctopu5 View Post
But I keep seeing a stack of waveforms in all these tutorials, andthe idea of dragging permanent WAVs around and constantly copying them from measure to measure seems weird and inflexible to me - I have a hard time "committing" to a particular sound until later in the game, when everything is fleshed out. Maybe I just haven't got my workflow down properly yet.
Depends on the tune for me. If it's quite a glitched out piece (where the drums are going to be edited quite extensively) then I try & get the percussion settled at the start and make sure it plays well the other lead elements. Then I can chop & (re)arrange the drums and hopefully not feel the need to change something major like a kick / hi-hat later on.

But where I'm not going to be chopping up the percussion, I prefer to use midi for the drum patterns. Can always bounce down and edit at the end if need be.
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Saves cutting and pasting, but then again I like using both methods depending on how im feeling or what it is im doing.
Pretty much this.
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Old 11-06-2012, 03:09 PM   #6
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Re: Workflow: Preparing Audio WAVs vs MIDI/Samples/Effects with beats and other eleme

Personally I don't get along well with the unlimited possibilities of working with midi/VSTs. I like to bounce things pretty quickly and work with audio. Additionally, I find resampling the easiest way to squeeze a lot of texture out of a single sound--in the same vein, for some reason I really like filtering/EQ out frequencies in sounds and then slowly adding harmonics back with various FX.

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