Qebrus Sound Design?
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Old 28-03-2017, 08:40 AM   #1
rstark
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Qebrus Sound Design?

Qebrus is an "IDM" producer who is making music that sounds like Alien Artifacts. What does it sound like he's using to get these crazy sounds? Here's a song that showcases some of his usual techniques. Explore around on his bandcamp and let me know what you think!

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Old 28-03-2017, 10:27 PM   #2
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Re: Qebrus Sound Design?

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Originally Posted by rstark View Post
Qebrus is an "IDM" producer who is making music that sounds like Alien Artifacts. What does it sound like he's using to get these crazy sounds? Here's a song that showcases some of his usual techniques. Explore around on his bandcamp and let me know what you think!

[Only registered and activated users can see links. Click here to register]
Could really be anything..or at the very least, a collection of various software / hardware synths and samples..there's no one "thing" that's going to give you the sounds he's using.

Try messing around with the likes of Absynth and/or Massive from Native Instrument and applying various effects as per your taste.

If the "hands on" approach isn't for you, then check out some of the products on offer from the likes of [Only registered and activated users can see links. Click here to register]
and/or [Only registered and activated users can see links. Click here to register]
, both of whom specialize in software and sample packs that cater to this specific genre or style of music/ sound design.

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Old 31-03-2017, 05:59 PM   #3
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Re: Qebrus Sound Design?

Sounds like lots of spectral effects and distortion, try [Only registered and activated users can see links. Click here to register]
and just search google for others, there are quite a few of them around, spectral monkeyage, anarchy rhythms [Only registered and activated users can see links. Click here to register]
etc
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Old 01-04-2017, 01:11 PM   #4
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Re: Qebrus Sound Design?

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Originally Posted by mr.Qaobab View Post
Sounds like lots of spectral effects and distortion, try [Only registered and activated users can see links. Click here to register]
I was going to suggest that, too. When I first heard Qebrus my first thought was actually of this plugin.

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Old 10-04-2017, 10:58 AM   #5
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Re: Qebrus Sound Design?

read in an interview he only works with sounds he's synthesized himself, so dont think there are many samples
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Old 26-04-2017, 05:35 PM   #6
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Re: Qebrus Sound Design?


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Old 27-04-2017, 11:52 AM   #7
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Re: Qebrus Sound Design?

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Originally Posted by candlesayshi View Post
I was going to suggest that, too. When I first heard Qebrus my first thought was actually of this plugin.


I've tried out this plugin but don't seem to get very good results. Does anyone have any specific tips of how to get good results?
Like which effects on which kind of sounds and frequency bands give interesting results? Just a few ideas to point me in the right direction would be really helpful.

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Old 05-06-2017, 02:37 AM   #8
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Re: Qebrus Sound Design?

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I like to use this guys stuff for really weird shit. You can get pretty fuckin strange with Virtual ANS. He also makes Sun Vox and tons of other cool shit. Hell it even works on android!

Although I have to say....... seeing Qebrus live set after Day for Night last year was fucking amazing, Really nice guy to. Got to hang out with him for a lil bit.

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Old 05-06-2017, 03:07 AM   #9
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Re: Qebrus Sound Design?

I would say that for most part you will be served best if you forget that there has to be a certain "procedure" to follow. Rather, just experiment freely with different synths and effects. Even by just randomizing the parameters or drawing multiple automation lines (or you can also use LFOs).

I find that this is

1) A good way to discover what things produce the sounds or effects that you desire.
2) A good way to find out things and sounds that you would not find out if you were trying to approach building them "rationally", rather than randomly.
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Old 05-06-2017, 06:57 PM   #10
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Re: Qebrus Sound Design?

Quote:
Originally Posted by professurreal View Post
I've tried out this plugin but don't seem to get very good results. Does anyone have any specific tips of how to get good results?
Like which effects on which kind of sounds and frequency bands give interesting results? Just a few ideas to point me in the right direction would be really helpful.
A few ideas:

Shit loads of variation. I honestly would love to see how his average arrangement looks like (before things are bounced into audio as groups or anything).

Those "vocals" sound like a some sort of a real voice with downward formant shifting and lots of slicing/resampling and processing different bits differently. For example, during the first 10 second, there's a vocal part w/ automated ringshifting being looped twice really smoothly, which makes me think that he probably handles things mostly as audio, and manually cuts and arranges every nut and bolt.

In general, lots of his sounds sound like there's formant processing or/and timestretching being used.

Some synthetic sounds are probably made with additive synthesis. It also sounds like there's some pretty ufo effects on them. Something like the "magnet" in the new version of Alchemy, which let's you set a target frequency, and then as you turn up the depth-knob, the synth starts to manually drag all the existing harmonics of the sound towards that one frequency. So basically stuff that pretty much never sounds musical by itself, but can get you some really weird textures.

Whatever reverb/delay/other spacial processing he's using, it's really metallic sounding. Lots of that ringing, "feedback" quality. I would experiment with spring reverb, and short delay. Could be something else tho, like convolution.

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