Audio and Visuals on Linux
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Workstation Center Digital audio workstations (DAW), trackers, sequencers and programming.

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Old 17-11-2016, 07:31 AM   #1
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Icon5 Audio and Visuals on Linux

Hi, so my Windows 7/10 loader died this weekend and there's some rubbish left over in a hidden partition so I cannot re-install it yet. (it's been 14 hours or so of trying to fix it)

So, my main DAW's are Ableton and FL Studio and I like using Sony Vegas to encode my music with visuals from Blender.

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has many suggestions for Daw's but the thread is quite old, if anyone here uses Linux for Audio/Visuals, please enlighten me on your program stack's composition or about any software you use.

I have no aversion to using the Terminal but I'm in the dark in terms of what software to use to do what I used to do on Windows.

On Windows I think it was LoopMIDI I used to make a fake Midi output that spits notes to a Processing sketch, so I had music changing my very own programmatic visualiser (A kick changed colors, Snare the shapes and velocities changed sizes etc.)
Would it be possible to do this on Linux?

Are you running Linux?
What's the best DAW for Linux?
Is there a way to fake a Midi bus on Linux?
Does running Ableton or FL Studio in Wine result in good performance?

I'm a very lost in trying to use Linux for creative things.

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Old 17-11-2016, 01:46 PM   #2
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Re: Audio and Visuals on Linux

There are a lot of options for all kind of AV stuff in Linux. However, without rolling up your sleeves and popping a few terminals and maybe getting into scripting. Your options would be limited.

Like most of the stuff I would suggest would require at least some basic BASH scripting knowledge and preferably some Python, JS/ES6 knowledge as well.

I bet Nystagmus would have a heap of recommendations as he's all over Linux. But he's not been around the forums for a while.
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Old 17-11-2016, 02:07 PM   #3
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Re: Audio and Visuals on Linux

I'm going to try install Windows on a VM to get access to all the programs i'm used to.

I have nothing holding me back from getting into scripting, except for the ridiculous amount of options/Api's at my disposal and my lack of knowledge of how anyone does things on Linux.
I am a coder when i'm not making beats and I work on Linux regulary - Atom + Filezilla = heaven for Web Dev, I mostly abuse Java though.

I'm thinking of using:
kDenLive for video editing,
Winff/ffmpeg for encoding,
Blender for modeling/content creation and rendering,
Gimp for picture edition/post,
I'm loving Madelbulber too wew

I could whip up Processing to code my own visuals but i'm still very confused at how to make it all fit together.

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Thank you for the honest reply, I have scripted in BASH and coded in Python and Javascript, do you have any recommendations in terms of Libraries/Repositories for the base of visual or audio manipulation?
I've used Stdlib, Lwjgl and Jmonkeyengine but I feel there has to be a non-game engine way to code visuals, but then again it doesn't matter since I could record that output I guess

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Old 18-11-2016, 05:34 AM   #4
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Re: Audio and Visuals on Linux

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I have nothing holding me back from getting into scripting, except for the ridiculous amount of options/Api's at my disposal and my lack of knowledge of how anyone does things on Linux.
I am a coder when i'm not making beats and I work on Linux regulary - Atom + Filezilla = heaven for Web Dev, I mostly abuse Java though.
Oh man if you know Java and can actually glean information from Oracle's documentation, then you'll do just fine with any other OO language.

If you're not accustomed to running a Linux box, my advice is to go for an Ubuntu image as the distro is really well documented / supported and it's really easy to install / update packages.

I will say as well that I think the Linux offerings are going to become more crowded in the coming years now that Apple's open sourced Swift and Microsoft's done the same with .Net. And especially because both camps seemed to have turned their backs on creative artists with their latest hardware offerings... My dream is that one day artists will learn to install Arch Linux.

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Thank you for the honest reply, I have scripted in BASH and coded in Python and Javascript, do you have any recommendations in terms of Libraries/Repositories for the base of visual or audio manipulation?
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It's a list of all AV software for Linux and you can browse by category.

The only thing I've had any experience with recently is this thing called Nodel:
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But it's not so much of an AV application as it is an AV installation application. It's okay but it's maintained by academics so the documentation is shit (it's literally a fucking whitepaper... the fuck?). But if you're looking at building installations, it's pretty cool.

The reason I've encountered it is because I've been helping a friend who works at the Museum of Victoria with it. He's using it for all of the interactive kiddie installations. So there's a bunch of installations in that area of the museum which are all hooked up to RB-Pis which are linked to a server. From memory it's cross platform and you can use JS, Python, Java and (maybe) Perl to communicate between devices.

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I've used Stdlib, Lwjgl and Jmonkeyengine but I feel there has to be a non-game engine way to code visuals, but then again it doesn't matter since I could record that output I guess
I'm fairly certain that there are a heap of crazy tools that can be used because I have a bunch of visual artist friends who use RB-Pis in their work all the time. The next time I talk to my museum friend I'll ask him for some recommendations and update here
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Old 18-11-2016, 07:17 AM   #5
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Re: Audio and Visuals on Linux

Wow dude, it looks like Nodel is a bit more than what i'd need right now - I'm not planning to do an installation soon but it might be very handy later

Linux4VJs though, Is exactly what I needed without knowing it exists

I'm running Ubuntu 16.04, damn it was so satisfying running
apt-get install mandelbulber
The fractals are so pretty and easy to manipulate (although it quickly becomes: "will this adjustment break it?!")
I got Blender running too but i'm a little stuck getting it to render on my Gpu instead of Cpu, I have the prequisites and settings right but it just uses the Cpu instead, but that might be because I was testing on a really simple scene.

Please do update, I've always wanted a RB Pi but didn't want to invest till I had a worthwhile project (And i'm moving around a bit so it's hard to commit to a big project)

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Old 25-11-2016, 11:55 PM   #6
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Re: Audio and Visuals on Linux

I would suggest using KXStudio. It is more polished and fine tuned than Ubuntu Studio and the apps are already set up to use Jack.....It should be known that this can be a pain in the ass and you might wonder why VLC media player is not giving any sound until you manually configure each and every app.....But the audio production apps should all work right and it cuts way down on the latency and the quality is better.

I use LMMS and Audacity mostly. I also primarily load my own samples that I record or generate or edit in Audacity into LMMS rather than relying primarily on the installed samples and synths.

I wouldn't use KXStudio for everything else. You can however share the same home folder with a more mainstream desktop distro and just boot into KXStudio for audio production.

Ubuntu Studio is ok. Not everything is set up to use Jack. You will be using ALSA, or worse, PulseAudio. If you don't want inconveniences and only want 1 Linux OS running, it is a good compromise between being a functional audio production distro and being a specialist distro.
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Old 12-12-2016, 03:40 AM   #7
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Re: Audio and Visuals on Linux

Are other linux distros ok for audio processing? As Hex just mentioned ,there's Ubuntu Studio and KXStudio, but will programs run ok on other flavors, like Arch Linux maybe? A friend was telling me a bit about arch linux, and I was trying it out and was surprised there was no gui! I read you can install one tho, so that's no issue.

As for software, I was thinking about giving Renoise a go, which runs on Linux and so would work well. I also do some Max/MSP, which does NOT run in Linux, tho there is puredata. I'd just have to learn the differences between them.

is there anyone that knows if you can just make up your own program for audio editing/processing, or live audio (or even just midi?).

I'd like to write some basic programs to do edits and things like that on files, that'd be cool.

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Old 12-12-2016, 05:34 AM   #8
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Re: Audio and Visuals on Linux

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Are other linux distros ok for audio processing?
Sure. Linux is Linux is Linux, at least as far as the kernel goes. What you install on top of that is up to you. If something complies on one distro it'll compile on every distro given the correct dependencies, though there may not be a repo package for it. I've done some audio fuckery on a CentOS install before. It really is going to come down to drivers and compatibility.

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A friend was telling me a bit about arch linux, and I was trying it out and was surprised there was no gui! I read you can install one tho, so that's no issue.
Arch and Gentoo are sort of a special case where you start with the basic kernel and then compile everything from scratch, starting with the file system, total Slackware style. It's not that there's no GUI, there's no nothing until you install it with an actual Arch distro (there are some Arch-based releases that are a bit more feature complete). The upside is that there's zero bloat and you know exactly what's on there. The repos also run cutting edge, so there's plenty of chances to tank your system with an untested update. Livin' on the edge, but it's so so shiny...

For what it's worth, no Linux distro comes with a GUI, really. A lot of the user friendly ones ship with one or two options, but it's completely up to the user as to what actually gets installed and used. I've got about 20 Linux installs running right now, and I think only two have GUIs. The rest are headless and only get ssh'd to, as the GUI elements add a ton of bloat and space.

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is there anyone that knows if you can just make up your own program for audio editing/processing, or live audio (or even just midi?).
At the very least, you'd need to know some C++ for driver/HAL interfacing. AFAIK, most of the libraries necessary for audio processing in Linux already exist, but it's not trivial to build an interface between the hardware and the user. You'd likely be best off either forking or contributing to an existing project where some of the work is already done. A basic MIDI sequencer would also be fairly simple to write given the right framework and libraries.

If I'm being completely honest, I don't think Linux is really there as far as audio goes. It's really just making strides with gaming and video, which are much much larger markets comparably. Until the companies that make hardware and software see Linux as a viable alternative and start lending product support (as Nvidia and AMD have recently done), it's going to continue to have limited options. As someone who loves and believes in Linux as a platform, that totally bums me out, but I've got to be realistic about it.
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Old 12-12-2016, 06:29 AM   #9
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Re: Audio and Visuals on Linux

Thanks for that response. That was invaluable.

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Originally Posted by Artificer View Post
Sure. Linux is Linux is Linux, at least as far as the kernel goes. What you install on top of that is up to you. If something complies on one distro it'll compile on every distro given the correct dependencies, though there may not be a repo package for it. I've done some audio fuckery on a CentOS install before. It really is going to come down to drivers and compatibility.



Arch and Gentoo are sort of a special case where you start with the basic kernel and then compile everything from scratch, starting with the file system, total Slackware style. It's not that there's no GUI, there's no nothing until you install it with an actual Arch distro (there are some Arch-based releases that are a bit more feature complete). The upside is that there's zero bloat and you know exactly what's on there. The repos also run cutting edge, so there's plenty of chances to tank your system with an untested update. Livin' on the edge, but it's so so shiny...

For what it's worth, no Linux distro comes with a GUI, really. A lot of the user friendly ones ship with one or two options, but it's completely up to the user as to what actually gets installed and used. I've got about 20 Linux installs running right now, and I think only two have GUIs. The rest are headless and only get ssh'd to, as the GUI elements add a ton of bloat and space.



At the very least, you'd need to know some C++ for driver/HAL interfacing. AFAIK, most of the libraries necessary for audio processing in Linux already exist, but it's not trivial to build an interface between the hardware and the user. You'd likely be best off either forking or contributing to an existing project where some of the work is already done. A basic MIDI sequencer would also be fairly simple to write given the right framework and libraries.

If I'm being completely honest, I don't think Linux is really there as far as audio goes. It's really just making strides with gaming and video, which are much much larger markets comparably. Until the companies that make hardware and software see Linux as a viable alternative and start lending product support (as Nvidia and AMD have recently done), it's going to continue to have limited options. As someone who loves and believes in Linux as a platform, that totally bums me out, but I've got to be realistic about it.

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Old 12-12-2016, 06:59 AM   #10
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Re: Audio and Visuals on Linux

Man, I geek about this shit. It makes me feel like I'm a character in a William Gibson novel or something. If you have any specific questions, ask away.

If you want a quick and dirty way to poke at Linux, check out Oracle's VirtualBox or VMWare's Player. Both are programs that let you create virtual machines on your existing computer and install another OS in those virtual machines (separate from your existing machine). It's a cool way to check out features and try things without dedicating a whole computer to it.
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Old 12-12-2016, 07:02 AM   #11
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Re: Audio and Visuals on Linux

Commenting to follow. I'll eventually read through this and give advice.

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Old 12-12-2016, 01:39 PM   #12
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Re: Audio and Visuals on Linux

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Nice! Thank you!

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Old 12-12-2016, 07:14 PM   #13
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Re: Audio and Visuals on Linux

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Would it be possible to do this on Linux?

Are you running Linux?
What's the best DAW for Linux?
Is there a way to fake a Midi bus on Linux?
Does running Ableton or FL Studio in Wine result in good performance?

I'm a very lost in trying to use Linux for creative things.
While I should be able to ace every question you are asking, I am ashamed to say I have not been as dedicated to using linux-based OS music software as I should. It is mostly because I do not give myself time to learn the DAWs available here.

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video (not too knowledgeable about)
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some others but those are the 1st things that popped in my head.
Few of those links will recommend installing from their site over your distro's package manager, but I would recommend the opposite.

If you are really REALLY good at commandline, ffmpeg can do anything, which is why most of that software also relies on it.

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Old 12-12-2016, 08:42 PM   #14
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Re: Audio and Visuals on Linux

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May also assist.
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Old 17-09-2017, 10:49 PM   #15
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Icon2 Re: Audio and Visuals on Linux

Oddly enough, gimp can be set to use a midi controller for input.

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Old 18-09-2017, 12:51 AM   #16
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Re: Audio and Visuals on Linux

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Oddly enough, gimp can be set to use a midi controller for input.
what? really?

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Old 18-09-2017, 09:25 AM   #17
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Icon12 Re: Audio and Visuals on Linux

Yeah: prefs configure input controller midi alsa. but i dont know how to get results.

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