IDMf - Electronic Music & Production Forum - IDMforums.com - View Single Post - Creating MIDI applications using Unity game engine
View Single Post
Old 18-02-2017, 10:41 PM   #1
stray medicine
Savage Mad Cunt
stray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MCstray medicine is a savage MC
stray medicine's Avatar
Minneapolis
Age: 24
Posts: 1,086
MC Status: 19560
Thanks: 424
Thanked 391 Times in 271 Posts
Creating MIDI applications using Unity game engine

Keijiro Takahashi is an amazing developer who works for unity and has been releasing a lot of stuff on github for controlling MIDI input and output with unity

https://github.com/keijiro/MidiJack

Basically what this means is that you can create a 'game' or something that has your MIDI input dictating some control within the 'game' and you could have a unique and complex MIDI output based on something happening within the 'game'
You could make sequencers that use game physics to influence the output for example, or very complex automation that uses game physics as well

I'm going to try to make a few apps for this including a sequencer, a semi-automated filter control for knob controllers, and a semi-automated x-y filter for a mouse
If anything comes to fruition I'll post it on here, but I also thought it'd be good to share this with you guys in case anyone is interested in making their own apps with this. It seems like hardly anyone knows that you can do this with Unity, I haven't seen anyone else put anything out for using Unity with MIDI, aside from stuff on Keijiro's github.

Advertisements

stray medicine is offline   Thanks Reply With Quote